home *** CD-ROM | disk | FTP | other *** search
/ PC Gamer (Italian) 35 / PC Gamer IT CD 35 1-2.iso / UADEMO / MSUADEMO.EXE / CABFILE / IDR_CABFILE / DATA / SCRIPTS / STEFAN.SCR < prev    next >
Text File  |  1998-07-24  |  7KB  |  271 lines

  1. ;----------------------------------------------------------------------------------------------------------------
  2. ;    STEFANS EIGENE BAUWERKE ab 50    
  3. ;    (C) 1996-1998     B.Beyreuther / A.Flemming / A.Weissflog
  4. ;----------------------------------------------------------------------------------------------------------------
  5. new_building 50
  6.         model             =     building
  7.         name              =     GEM_MORE_SHIELD
  8.         sec_type      =      102               ; FIXME! from level to level !!!!!!
  9.         energy        =     0                ; irrelevant
  10.         type_icon    =    I        ; DEBUG da nicht USER !
  11. end
  12.  
  13. new_building 51
  14.         model             =     building
  15.         name              =     GEM_HEAVY_WEAPON
  16.         sec_type      =      101               ; FIXME! from level to level !!!!!!
  17.         energy        =     0                ; irrelevant
  18.         type_icon    =    I        ; DEBUG da nicht USER !
  19. end
  20.  
  21. new_building 52
  22.         model          =     kraftwerk
  23.         name           =     KYTPOWER
  24.         sec_type      =     15
  25.     type_icon    =    T
  26.         power          =     50
  27.         energy         =     110000
  28. end
  29.  
  30. new_building 53
  31.         model          =     kraftwerk
  32.         name           =     TAER_POWR        ; TAERKASTEN
  33.         sec_type      =     14            ; MIT MACHT
  34.         type_icon     =     T
  35.         power          =     50
  36.         energy         =     106000
  37. end
  38.  
  39. new_building 54                        
  40.     model      =     radar
  41.     name       =     Radar_Station_2
  42.     sec_type      =     204
  43.     type_icon     =     U
  44.     power      =     15
  45.     energy          =           150000        ; Wie der PICO.
  46.  
  47.     sbact_act         =     0
  48.     sbact_vehicle     =      98        ; siehe FLAKS.SCR 
  49.     sbact_pos_x       =        30
  50.     sbact_pos_y       =     -530
  51.     sbact_pos_z       =        0
  52.     sbact_dir_x       =       -1
  53.     sbact_dir_y       =        0
  54.     sbact_dir_z       =        0
  55. end
  56.  
  57. new_building 55
  58.         model          =     defcenter
  59.         name           =     STEFANS_FLAKS_KREUZUNG
  60.         sec_type      =     140
  61.         type_icon     =     V
  62.         energy         =     100000
  63.  
  64.         sbact_act         =     0
  65.         sbact_vehicle     =     106
  66.         sbact_pos_x       =     300
  67.         sbact_pos_y       =     -30
  68.         sbact_pos_z       =     0
  69.         sbact_dir_x       =        1
  70.         sbact_dir_y       =        0
  71.         sbact_dir_z       =       0
  72.  
  73.         sbact_act         =     1
  74.         sbact_vehicle     =     106
  75.         sbact_pos_x       =     -300
  76.         sbact_pos_y       =     -30
  77.         sbact_pos_z       =     0
  78.         sbact_dir_x       =        1
  79.         sbact_dir_y       =        0
  80.         sbact_dir_z       =       0
  81. end
  82.  
  83. new_building 56
  84.         model          =     defcenter
  85.         name           =     STEFANS_FALKS_STRASSE
  86.         sec_type      =     6
  87.         type_icon     =     V
  88.         energy         =     300000
  89.  
  90.         sbact_act         =     0
  91.         sbact_vehicle     =     106
  92.         sbact_pos_x       =     300
  93.         sbact_pos_y       =     -30
  94.         sbact_pos_z       =     0
  95.         sbact_dir_x       =        1
  96.         sbact_dir_y       =        0
  97.         sbact_dir_z       =       0
  98. end
  99.  
  100. new_building 58
  101.         model             =     building
  102.         name              =     FUCK_GEM_SECTORS
  103.         sec_type      =      203               ; FIXME! from level to level !!!!!!
  104.         energy        =     0                ; irrelevant
  105.         type_icon    =    I        ; DEBUG da nicht USER !
  106. end
  107.  
  108. new_building    59
  109.         model             =     building
  110.         name              =     GATE_CL
  111.         sec_type      =      203
  112.     type_icon    =    I        ; DEBUG da nicht USER
  113. end
  114.  
  115. new_building 60
  116.         model             =     building
  117.         name              =     GEM_MORE_ROBOFLAK
  118.         sec_type      =      106               ; FIXME! from level to level !!!!!!
  119.         energy        =     0                ; irrelevant
  120.         type_icon    =    I        ; DEBUG da nicht USER !
  121. end
  122.  
  123. new_building 61
  124.         model             =     building
  125.         name              =     GEM_POWER_ROBOFLAK
  126.         sec_type      =      113               ; FIXME! from level to level !!!!!!
  127.         energy        =     0                ; irrelevant
  128.         type_icon    =    I        ; DEBUG da nicht USER !
  129. end
  130.  
  131. new_building 62
  132.         model          =     kraftwerk
  133.         name           =     STONEHENGE
  134.         sec_type      =     96            ; Das tolle neue Kraftwerk
  135.         type_icon     =     T
  136.         power          =     60
  137.         energy         =     100000
  138. end
  139.  
  140. new_building 63
  141.         model          =     kraftwerk
  142.         name           =     Kraftzwerg
  143.         sec_type      =     201            ; Das tolle neue Kraftwerk
  144.         type_icon     =     T
  145.         power          =     50
  146.         energy         =     100000
  147. end
  148.  
  149. new_building     64
  150.         model          =     kraftwerk
  151.         name           =     Kraftprotz
  152.         sec_type      =     201            ; Das Kraftwerk mit Waffen 
  153.         type_icon     =     T
  154.         power          =     192
  155.         energy         =     190000            ; Wegen Waffen entwas teurer
  156.     
  157.     sbact_act         =     0
  158.         sbact_vehicle     =     104
  159.         sbact_pos_x       =     200
  160.         sbact_pos_y       =     -200
  161.         sbact_pos_z       =     200
  162.         sbact_dir_x       =        0
  163.         sbact_dir_y       =        0
  164.         sbact_dir_z       =       -1
  165.  
  166.         sbact_act         =     1
  167.         sbact_vehicle     =     105
  168.         sbact_pos_x       =     -200
  169.         sbact_pos_y       =     -200
  170.         sbact_pos_z       =     -200
  171.         sbact_dir_x       =        0
  172.         sbact_dir_y       =        0
  173.         sbact_dir_z       =       +1
  174. end
  175.  
  176. new_building 65
  177.         model             =     building
  178.         name              =     GEM_MORE_SHIELD
  179.         sec_type      =      110               ; FIXME! from level to level !!!!!!
  180.         energy        =     0                ; irrelevant
  181.         type_icon    =    I        ; DEBUG da nicht USER !
  182. end
  183.  
  184. new_building    66
  185.         model             =     building
  186.         name              =     GATE_CL
  187.         sec_type      =      235
  188.     type_icon    =    I        ; DEBUG da nicht USER
  189. end
  190.  
  191. new_building    67
  192.         model             =     building
  193.         name              =     GATE_CL
  194.         sec_type      =      235
  195.     type_icon    =    I        ; DEBUG da nicht USER
  196. end
  197.  
  198. new_building    68
  199.         model             =     building
  200.         name              =     Superbomb_N_E
  201.         sec_type      =      235
  202.     type_icon    =    I
  203. end
  204.  
  205. new_building    69
  206.         model             =     building
  207.         name              =     Superbomb_A_E
  208.         sec_type      =      235
  209.     type_icon    =    I
  210. end
  211.  
  212. new_building    70
  213.         model             =     building
  214.         name              =     Superbomb_D_E
  215.         sec_type      =      235
  216.     type_icon    =    I
  217. end
  218.  
  219. new_building  71                        
  220.     model      =     radar
  221.     name       =     Kyt_Radar_Station
  222.     sec_type      =     240
  223.     type_icon     =     U
  224.     power      =     10
  225.     energy          =           93000
  226.  
  227.     sbact_act         =     0
  228.     sbact_vehicle     =      139
  229.     sbact_pos_x       =        0
  230.     sbact_pos_y       =     -330
  231.     sbact_pos_z       =        0
  232.     sbact_dir_x       =       -1
  233.     sbact_dir_y       =        0
  234.     sbact_dir_z       =        0
  235. end
  236.  
  237. new_building  72                        
  238.     model      =     radar
  239.     name       =     Myk_Radar_Station
  240.     sec_type      =     241
  241.     type_icon     =     U
  242.     power      =     10
  243.     energy          =           96000
  244.  
  245.     sbact_act         =     0
  246.     sbact_vehicle     =      140        ; siehe FLAKS.SCR 
  247.     sbact_pos_x       =        0
  248.     sbact_pos_y       =     -560
  249.     sbact_pos_z       =        0
  250.     sbact_dir_x       =       -1
  251.     sbact_dir_y       =        0
  252.     sbact_dir_z       =        0
  253. end
  254.  
  255. new_building  73                        
  256.     model      =     radar
  257.     name       =     Taer_Radar_Station
  258.     sec_type      =     239
  259.     type_icon     =     U
  260.     power      =     10
  261.     energy          =           100000
  262.  
  263.     sbact_act         =     0
  264.     sbact_vehicle     =      141        ; siehe FLAKS.SCR 
  265.     sbact_pos_x       =        0
  266.     sbact_pos_y       =     -500
  267.     sbact_pos_z       =        0
  268.     sbact_dir_x       =       -1
  269.     sbact_dir_y       =        0
  270.     sbact_dir_z       =        0
  271. end