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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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UADEMO
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MSUADEMO.EXE
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CABFILE
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IDR_CABFILE
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DATA
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SCRIPTS
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STEFAN.SCR
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1998-07-24
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7KB
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271 lines
;----------------------------------------------------------------------------------------------------------------
; STEFANS EIGENE BAUWERKE ab 50
; (C) 1996-1998 B.Beyreuther / A.Flemming / A.Weissflog
;----------------------------------------------------------------------------------------------------------------
new_building 50
model = building
name = GEM_MORE_SHIELD
sec_type = 102 ; FIXME! from level to level !!!!!!
energy = 0 ; irrelevant
type_icon = I ; DEBUG da nicht USER !
end
new_building 51
model = building
name = GEM_HEAVY_WEAPON
sec_type = 101 ; FIXME! from level to level !!!!!!
energy = 0 ; irrelevant
type_icon = I ; DEBUG da nicht USER !
end
new_building 52
model = kraftwerk
name = KYTPOWER
sec_type = 15
type_icon = T
power = 50
energy = 110000
end
new_building 53
model = kraftwerk
name = TAER_POWR ; TAERKASTEN
sec_type = 14 ; MIT MACHT
type_icon = T
power = 50
energy = 106000
end
new_building 54
model = radar
name = Radar_Station_2
sec_type = 204
type_icon = U
power = 15
energy = 150000 ; Wie der PICO.
sbact_act = 0
sbact_vehicle = 98 ; siehe FLAKS.SCR
sbact_pos_x = 30
sbact_pos_y = -530
sbact_pos_z = 0
sbact_dir_x = -1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 55
model = defcenter
name = STEFANS_FLAKS_KREUZUNG
sec_type = 140
type_icon = V
energy = 100000
sbact_act = 0
sbact_vehicle = 106
sbact_pos_x = 300
sbact_pos_y = -30
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
sbact_act = 1
sbact_vehicle = 106
sbact_pos_x = -300
sbact_pos_y = -30
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 56
model = defcenter
name = STEFANS_FALKS_STRASSE
sec_type = 6
type_icon = V
energy = 300000
sbact_act = 0
sbact_vehicle = 106
sbact_pos_x = 300
sbact_pos_y = -30
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 58
model = building
name = FUCK_GEM_SECTORS
sec_type = 203 ; FIXME! from level to level !!!!!!
energy = 0 ; irrelevant
type_icon = I ; DEBUG da nicht USER !
end
new_building 59
model = building
name = GATE_CL
sec_type = 203
type_icon = I ; DEBUG da nicht USER
end
new_building 60
model = building
name = GEM_MORE_ROBOFLAK
sec_type = 106 ; FIXME! from level to level !!!!!!
energy = 0 ; irrelevant
type_icon = I ; DEBUG da nicht USER !
end
new_building 61
model = building
name = GEM_POWER_ROBOFLAK
sec_type = 113 ; FIXME! from level to level !!!!!!
energy = 0 ; irrelevant
type_icon = I ; DEBUG da nicht USER !
end
new_building 62
model = kraftwerk
name = STONEHENGE
sec_type = 96 ; Das tolle neue Kraftwerk
type_icon = T
power = 60
energy = 100000
end
new_building 63
model = kraftwerk
name = Kraftzwerg
sec_type = 201 ; Das tolle neue Kraftwerk
type_icon = T
power = 50
energy = 100000
end
new_building 64
model = kraftwerk
name = Kraftprotz
sec_type = 201 ; Das Kraftwerk mit Waffen
type_icon = T
power = 192
energy = 190000 ; Wegen Waffen entwas teurer
sbact_act = 0
sbact_vehicle = 104
sbact_pos_x = 200
sbact_pos_y = -200
sbact_pos_z = 200
sbact_dir_x = 0
sbact_dir_y = 0
sbact_dir_z = -1
sbact_act = 1
sbact_vehicle = 105
sbact_pos_x = -200
sbact_pos_y = -200
sbact_pos_z = -200
sbact_dir_x = 0
sbact_dir_y = 0
sbact_dir_z = +1
end
new_building 65
model = building
name = GEM_MORE_SHIELD
sec_type = 110 ; FIXME! from level to level !!!!!!
energy = 0 ; irrelevant
type_icon = I ; DEBUG da nicht USER !
end
new_building 66
model = building
name = GATE_CL
sec_type = 235
type_icon = I ; DEBUG da nicht USER
end
new_building 67
model = building
name = GATE_CL
sec_type = 235
type_icon = I ; DEBUG da nicht USER
end
new_building 68
model = building
name = Superbomb_N_E
sec_type = 235
type_icon = I
end
new_building 69
model = building
name = Superbomb_A_E
sec_type = 235
type_icon = I
end
new_building 70
model = building
name = Superbomb_D_E
sec_type = 235
type_icon = I
end
new_building 71
model = radar
name = Kyt_Radar_Station
sec_type = 240
type_icon = U
power = 10
energy = 93000
sbact_act = 0
sbact_vehicle = 139
sbact_pos_x = 0
sbact_pos_y = -330
sbact_pos_z = 0
sbact_dir_x = -1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 72
model = radar
name = Myk_Radar_Station
sec_type = 241
type_icon = U
power = 10
energy = 96000
sbact_act = 0
sbact_vehicle = 140 ; siehe FLAKS.SCR
sbact_pos_x = 0
sbact_pos_y = -560
sbact_pos_z = 0
sbact_dir_x = -1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 73
model = radar
name = Taer_Radar_Station
sec_type = 239
type_icon = U
power = 10
energy = 100000
sbact_act = 0
sbact_vehicle = 141 ; siehe FLAKS.SCR
sbact_pos_x = 0
sbact_pos_y = -500
sbact_pos_z = 0
sbact_dir_x = -1
sbact_dir_y = 0
sbact_dir_z = 0
end